The witchs house mac download free

Throughout the vast majority of the game, the cat is the only source of conversation, usually talking in a casual, nonchalant manner. A year-old girl and the only daughter of a huntsman.

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Viola befriends Ellen, the witch who lives in a large house on the edge of the forest. Her adventure throughout the game takes her through Ellen's house as she tries to make an escape from it; avoiding every trap and solving every puzzle to make it out of the house safely, along with her faithful black cat. It's revealed at the end that she made a deal with the witch Ellen saying she'd switch bodies for a day. However, Ellen broke this promise, thus, Viola was in Ellen's body most of the game.

"The Witch's House" for Mac! 400 sub special!

The titular witch, and the antagonist of the game. Ellen lives in a house on the edge of the forest, surrounding by dark legends of kidnapping the children who go into the forest.

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Having lived alone for centuries, due to being very ill and having killed her own parents in retribution for neglecting her, Ellen befriended Viola, a young girl who came to play with her; effectively getting her first friend. Before switching bodies with Viola, she cut off her legs, and gouged out her eyes. The Diary of Ellen reveals more about her backstory.

Ellen's father ignored her very existence while her mother struggled to give her attention but couldn't cope entirely with having a terminally ill daughter, and tried to leave her family for a rich man. Ellen, in a furious rage, killed them both. She then met the black cat, who offered to give her powers and a magical house.

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A sarcastic talking cat that accompanies Viola throughout the duration of the game, functioning as her save point. If you manage to just escape from the final chase, Viola finally reunite with her father, only for The Witch suddenly appear and barely follows Viola outside the house. Although luckily, Her father kill it just in time and they hurry to leave.

We last see Viola giving the house a long look before leaving. It basically the same ending as normal ending, but with a major change. Ellen also explains how she managed to do it before Viola's father appears, who's mistaking Viola to be Ellen in her crippled body and proceed to kills her with his shotgun. Viola's father and Ellen give a brief look before leaving, with her pausing for a second to giggles.

After that, the black cat appears for a moment before it disappears along with the body.

Engaging Game for Puzzle Lovers

Obtained by fulfilling the True Ending conditions on Extra Mode in the remake. It is a slightly extended version of the True Ending. Returning the front of the house before leaving will cause Viola's spirit to appear before Ellen before the house disintegrates. The final scene is appended by an added monologue by Ellen, who realizes that Viola finally gave up living after her father failed to recognize her. If Viola chooses not to interact with the black cat at all for the duration of the game, Viola will instead find that the black cat has not been reduced to a corpse, contrary to the previous endings.

Through a one-way dialogue between the black cat and Ellen, he mentions that the magic is about to fade in the house, and everything in the house will die once the "witch" dies, since "she" seems to have the magic again. A: The door will be locked. Strike the wall where the woman painting used to be. Q: How do I play the music box?

Forgot your password?

HINT: "12" involves the playing cards in the room on the right. A: Use the Queen key. When you exit into the hall with the music box playing, your answer will be judged. Q: How do I get the clock to make sound? A: Push the red chair in front of the clock, climb up, and use whatever key you have left. A: Once you've talked to her, go back and take a look at the previous room.

A: Return the gold chopsticks to where they were. The correct location is in the ribs. A: Match the dolls with the color of the pedestals. Q: Where's the medicine?

HINT: The powder from the yellow flowers A: Talk to the yellow flower on the bottom to hear its request. Just talking to it is fine.

Afterward, talk to the red grasses and ask them about how to X. Then, X the white flower, talk to the yellow flowers, and you'll get the white powder. Q: What's the proper way to X? HINT: Ask the red grasses, but remember what you read about them. A: "Plucking. A: It's deep in the dark area. Go there once you get something to light your way. Q: How can I light my way? HINT: When the white flowers are touched by rain A: Get the empty bottle from the shelf in the poison room. Get the petals from the plucked white flower. In the room with the skulls, line them up correctly, then pull the lever.

This will pour water into the room with the big hole. Combine the petals, bottle, and water to make a glowing bottle. Q: These creepy plants are in the way. A: After giving the white powder to the prisoner, pry open the toppled birdcage. Q: Where can I get skulls? A: Under a table in the yellow flower room. After asking the red grasses how to X, on the chair next to the Talkative Plants book. On one of the shelves in the poison room - it's random as of 1.

In the pot on the way to the room with lined-up skulls. Q: I don't get how to arrange the skulls. HINT: Starting in the center, he turns his head front, right, left From the center, is there a logical route that follows the repeating front-right-left pattern? Don't overthink how the soldier orients himself; a skull facing left from your perspective is always "left.

A front-facing skull is in the center - where does it go from there? A: Here's the solution. Q: The skeleton wall A: You can leave by mashing the confirm button. There's no item to get. This event can be ignored.

HINT: "Let them bleed," because they're bloody. A: Use the red shoes in front of the water to wash the blood off. Q: The number door NOTE: This puzzle was removed from newer versions. HINT 1: Check the corners of the room. HINT 2: Four numbers, and a four-digit code. Which means HINT 3: The numbers are all single digits from 0 to 9. The key to the puzzle is the upper-right.

If it's only one digit after being multiplied by , what digit would it have to be? A: A: Combine it with the headless doll. Put that doll on the pedestal in the room where you arranged the dolls. Ending Split There are two endings.

The Witch's House

They split off after the very last save. Whether you get the item in the forest afterward or not has no bearing. While there are only two distinct endings, there are a number of things you likely may have missed. If you backtrack before the end, some things earlier on have changed.